The author, an expert in chess and education, proposes the term "cyberchess," a hybrid of human and machine, to delve into the world of chess and technology, visualizing multiple fields of research, development, and innovation. The focus is on the contribution of Artificial Intelligence to the quality and evolution of chess, analyzing and comparing the best games and problems of analysis programs, champions, and legends that allow us to understand the evaluation of +3600 Elo modules. This PREMIUM material will be used to analyze and synthesize the changes of the NEW CYBERCHESS of the 21st century. For example: What happens with development or the center? And castling? Why does the Queen come out at the beginning? And those undefended attacking pieces on the edge of the board? Are those doubled pawns strong? Weakness vs. opportunity? Is the King a piece for attack or defense? ... These and many other technical exceptions are pending questions about ideas and concepts that will be addressed in partnership with artificial intelligence programs with a single objective: to learn and enjoy together.